Author: M. McCaussy
Publisher:
Publish Date: 2006-06-01
Features: This book is divided into three parts. The first part introduces the basics of Windows programming, 3D graphics, and DirectX; the second part introduces methods for implementing various 2D graphical effects in special effects games using DirectX, including flames, 2D water surfaces, image feedback distortion, clouds, image blurring, and hidden surfaces; the third part introduces methods for implementing 3D graphical effects, including various particles, explosions, projections, glows, 3D water surfaces, and vertex and pixel hidden surfaces.
DirectX Special Effects Game Program Design - (Includes CD-ROM) (Includes CD-ROM)
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