Author: Liu Jian
Publisher:
Publish Date: 2006-06-01
Features: In a sense, the development and evolution of electronic games (cyberGame) is also the process of contemporary electronic computer technology moving towards commercialization and popularization. This is not just a simple technical issue, but also a modern issue involving the economy, society, and even thought and culture. The purpose of the book "Cyber Game Century" is to systematically and comprehensively organize and summarize the development context of electronic games from a macro perspective, thereby exploring the inherent patterns and providing constructive suggestions and opinions for the future development of the national game industry. The author of this book creatively integrates the three major forms of electronic games—game consoles, computer games, and online games—into a historical system that is sequential and interconnected. This is undoubtedly a bold innovation and will inevitably have a significant impact on domestic electronic game research.
Games are human nature. From the agricultural era to the industrial era, and then to the current information age, from rolling hoops and playing shuttlecock to racing, to various electronic game products, the form of games has changed significantly, but their spiritual core has remained unchanged—games are merely a "tool" invented by humans to bring joy and relaxation. This also means that whether it is any form of game, it is not inherently good or bad; the key lies in whether people can use it well.
In a sense, the development and evolution of electronic games (cyberGame) is also the process of contemporary electronic computer technology moving towards commercialization and popularization. This is not just a simple technical issue, but also a modern issue involving the economy, society, and even thought and culture. The purpose of the book "Cyber Game Century" is to systematically and comprehensively organize and summarize the development context of electronic games from a macro perspective, thereby exploring the inherent patterns and providing constructive suggestions and opinions for the future development of the national game industry. The author of this book creatively integrates the three major forms of electronic games—game consoles, computer games, and online games—into a historical system that is sequential and interconnected. This is undoubtedly a bold innovation and will inevitably have a significant impact on domestic electronic game research.
Video Game Century - The Amazing Game World: The Amazing Game World
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