OpenGL Programming Guide - (5th Edition)

Author: (USA) David Shreiner (Shreiner, D.)
Translator: Xu Bo, et al. / Country: United States
Publisher:
Publishing Date: 2006-06-01
Features: OpenGL is a powerful software interface for generating high-quality computer graphics and can also be used to write interactive applications using 2D and 3D objects, bitmaps, and color images. This book describes OpenGL's capabilities and many basic computer graphics techniques in clear language, such as creating and rendering 3D models, observing objects from different perspectives, using shading, lighting, and texture mapping to make scenes more realistic, etc. At the same time, this book also delves into many advanced techniques, including texture mapping, anti-aliasing, fog and atmospheric effects, NURBS, and image processing subsets. Additionally, this book discusses important topics such as improving performance, OpenGL extensions, and cross-platform technologies. This book provides a comprehensive and authoritative introduction to OpenGL and the OpenGL Utility Library, known as the "OpenGL Red Book." The fifth edition has undergone major revisions based on the fourth edition, covering the new features of OpenGL 1.5 and 2.0 versions, especially including an introduction to the OpenGL Shading Language. This book is rich in examples and detailed in content, making it suitable for computer graphics application developers as a reference.
OpenGL is a powerful software interface for generating high-quality computer graphics and can also be used to write interactive applications using 2D and 3D objects, bitmaps, and color images. This book describes OpenGL's capabilities and many basic computer graphics techniques in clear language, such as creating and rendering 3D models, observing objects from different perspectives, using shading, lighting, and texture mapping to make scenes more realistic, etc. At the same time, this book also delves into many advanced techniques, including texture mapping, anti-aliasing, fog and atmospheric effects, NURBS, and image processing subsets. Additionally, this book discusses important topics such as improving performance, OpenGL extensions, and cross-platform technologies. This book provides a comprehensive and authoritative introduction to OpenGL and the OpenGL Utility Library, known as the "OpenGL Red Book." The fifth edition has undergone major revisions based on the fourth edition, covering the new features of OpenGL 1.5 and 2.0 versions, especially including an introduction to the OpenGL Shading Language. This book is rich in examples and detailed in content, making it suitable for computer graphics application developers as a reference.

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