Author: (USA) David Shreiner (Shreiner, D.)
Translator: Xu Bo, et al. / Country: United States
Publisher:
Publishing Date: 2006-06-01
Features: OpenGL is a powerful software interface for generating high-quality computer graphics and can also be used to write interactive applications using 2D and 3D objects, bitmaps, and color images. This book describes OpenGL's capabilities and many basic computer graphics techniques in clear language, such as creating and rendering 3D models, observing objects from different perspectives, using shading, lighting, and texture mapping to make scenes more realistic, etc. At the same time, this book also delves into many advanced techniques, including texture mapping, anti-aliasing, fog and atmospheric effects, NURBS, and image processing subsets. Additionally, this book discusses important topics such as improving performance, OpenGL extensions, and cross-platform technologies. This book provides a comprehensive and authoritative introduction to OpenGL and the OpenGL Utility Library, known as the "OpenGL Red Book." The fifth edition has undergone major revisions based on the fourth edition, covering the new features of OpenGL 1.5 and 2.0 versions, especially including an introduction to the OpenGL Shading Language. This book is rich in examples and detailed in content, making it suitable for computer graphics application developers as a reference.
OpenGL is a powerful software interface for generating high-quality computer graphics and can also be used to write interactive applications using 2D and 3D objects, bitmaps, and color images. This book describes OpenGL's capabilities and many basic computer graphics techniques in clear language, such as creating and rendering 3D models, observing objects from different perspectives, using shading, lighting, and texture mapping to make scenes more realistic, etc. At the same time, this book also delves into many advanced techniques, including texture mapping, anti-aliasing, fog and atmospheric effects, NURBS, and image processing subsets. Additionally, this book discusses important topics such as improving performance, OpenGL extensions, and cross-platform technologies. This book provides a comprehensive and authoritative introduction to OpenGL and the OpenGL Utility Library, known as the "OpenGL Red Book." The fifth edition has undergone major revisions based on the fourth edition, covering the new features of OpenGL 1.5 and 2.0 versions, especially including an introduction to the OpenGL Shading Language. This book is rich in examples and detailed in content, making it suitable for computer graphics application developers as a reference.
OpenGL Programming Guide - (5th Edition)
📌 Related Posts
Literature
Historical Ontology · Five Discourses of the Year Weimao
2026-09-19
News
Child has a fever and mouth ulcers again, is it hand, foot, and mouth disease?
2026-09-22
News
What is the appropriate weight for a baby delivered vaginally?
2026-09-29
Literature
Korean Peninsula: Challenges and Responses to the Geopolitical Environment: Challenges and Responses to the Geopolitical Environment
2026-10-03
Literature
Interchangeability and Measurement Technology Basics Study Guide and Exercise Book
2026-10-05
Literature
Winning Strategies 12 Tips
2026-10-05
Literature
Structured Cabling System Construction
2026-10-05
Literature
Digital Electronic Technology
2026-10-05