Go Introduction

Author: Hu Mao-lin, Ma Zi-zheng
Publisher:
Publish Date: 2006-05-01
Features: This small book is designed to adapt to the current social environment where Go has become popular, with an increased proportion of examples. It has the following characteristics:
1. The book introduces the basic knowledge of Go in a simple and profound way. Beginners who study according to the book's requirements can gradually master the preliminary methods of playing Go and engage in formal games within two months.
2. The book lists a large number of examples, which not only provide significant learning and inspiration for beginners but also offer great reference and research value for those who have just started playing.
3. The book starts from practical play, focusing on mid-game battles and the use of Tesuji (life-and-death techniques), to address the challenging problems faced by beginners and those who are new to the game.
4. The greatest feature of this book is that beginners can read it repeatedly. If the examples in the book are studied carefully three to five times and their variations are mastered, the player's Go level is generally expected to reach around 5 kyu (allowing 5 stones to a beginner dan player) three months later.
Teach you a way to play. In modern times, people not only need to work but also need to know how to play. Taking a break in the midst of a busy schedule has become a trend! This series, written by experts, is easy to start but deep in content. Since its release, it has been widely welcomed by readers. Practice on paper is like battle on the field—struggle and encirclement, a brain-teasing and brain-stimulating activity. This series is particularly suitable for teenagers learning chess and Go. Learning a form of entertainment can benefit you for a lifetime. This book is one in the series, teaching you how to play Go.

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