Author: Zhou Feng
Publisher:
Publish Date: 2006-07-01
Features: This book focuses on explaining the interface operations, 3D and 2D modeling, and advanced modeling techniques in 3ds Max 8.0. It covers material application methods and advanced material setup techniques, with a special emphasis on various mapping technologies such as highlight mapping, bump mapping, reflection mapping, and perspective mapping. Finally, it explains the application techniques of lighting and cameras. Through the design of a cozy home living room rendering, it provides detailed examples of modeling, material, mapping, lighting, and camera application techniques. Additionally, it covers animation production, rendering output, video compositing, and atmospheric environments.
This book adopts a theory-examples integrated approach, with mutual permeation and step-by-step guidance. It features rich examples, is illustrated with visuals, and maintains fluent language. The content is appropriately balanced in complexity, progressing from simple to advanced, enabling readers to quickly get started and gradually master the skills. This book is suitable for individuals engaged in art creation, advertising, product design, architectural design, and related fields for learning and reference. It is particularly ideal as a textbook for secondary vocational schools, junior colleges, and various 3ds Max training programs.
3ds Max 8 Fundamentals and Practice Tutorial - (Chinese Version)
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