Design Patterns for Programmatic Languages. Volume 1

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Publish Date: 2006-05-01
Features: The second conference of Pattern Languages of Program Design (PLoP, Program Design Patterns) was a watershed event, announcing the beginning of the software development patterns movement to the public. Seventy software experts from around the world gathered to exchange and deepen (derived from volatile quality called "excellent design") software experience. This book is the result of extensive and comprehensive exchange of new software works. Patterns are a textual form inspired by textual programming, contemporary architectural design movements with the same name, and the shared experience of enduring literary forms across different cultures. The purpose of the pattern grammar is to help programmers solve common problems encountered in design and programming. The discipline of generation is very broad (such as client/server programming, distributed processing, organizational design, software reuse, and human-machine interface design), and this book collects valuable experience that has long existed in the minds of design experts. By representing expert experience as "problem-solution" pairs supported by discussions that form candidate solutions and indicating the fundamental principles of designers' intentions, these patterns embody the essence of great software design.

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