Computer Graphics -- Implementing with OpenGL (2nd Edition)

Author: Tsinghua
Publisher:
Publish Date: 2006-05-01
Features: This book comprehensively introduces the principles and techniques of computer graphics through examples that represent the current state of technological development, with all the examples being ones that students and teachers can see every day on the Internet and in computer-generated movies. The author has written many highly practical books. Each concept in the book is explained in detail, and the underlying mathematical principles are also illustrated. The book introduces methods for transforming mathematical algorithms into program code, with results demonstrated. The new edition also provides readers with cutting-edge information in the field of computer graphics.
Features of the Book:
New! Uses OpenGL as the supporting software—explained in the appendix on how to obtain this software (free download) and its installation methods; the software is available on multiple platforms.
New! Uses C++ as the programming language. Introduces useful graphics classes but is not strictly object-oriented programming.
New! Cutting-edge and more in-depth 3D graphics processing techniques and mathematical principles.
New! All content reflecting the development of this field has been updated.
New! Each chapter includes numerous case studies.
New! Clear description of the primary principles of graphics techniques.
New! Introduces the powerful Scene Design Language (SDL); C++ code for the SDL interpreter is available on the book's website.
New! An appendix dedicated to the PostScript? language. Provides links between concepts, background mathematical principles, program coding, and results. Includes rich, mature examples that reflect the level of technological development.

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