Author: Gong Zhenyu
Publisher:
Publish Date: 2006-04-01
Features: This book takes a practical approach to detail the process of creating 3D game characters in Maya. The entire book focuses on five key themes: game development and production workflow, game character concept design, game character model creation, game character texture mapping, and character animation setup. All themes are introduced in the context of the specific requirements of commercial game productions. The book aims to provide a comprehensive teaching system for 3D game character creation today, combining game theory with practical application techniques. It helps readers quickly understand the overall requirements of game production and develop preliminary skills in game character creation along with proper learning methods. The accompanying CD-ROM contains example source files and materials from the book. This book is suitable as a teaching reference for related majors in higher education institutions and can also be read by design professionals and game developers.
From Sketch to Render - Maya Game Art Character Design (Includes 1 CD-ROM)
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