Author: Jin Rongjun
Publisher:
Publish Date: 2006-04-01
Features: This book provides a comprehensive introduction to the knowledge and skills of 3D game development, including fundamental knowledge and programming techniques of 3D programming. It also demonstrates relevant application technologies such as terrain processing, cartoon character processing, and other advanced character design through examples. While explaining programming techniques, the book also introduces related mathematical and physical knowledge. Targeted at professional game developers, it focuses on cultivating the practical operational skills of beginners, helping them progress from to levels. The author is a university teacher with years of experience in game programming education, who has summarized their teaching and practical development experience into this book. Additionally, the book has been used as a textbook in professional game learning institutions in South Korea. The accompanying CD-ROM contains source files for the book's examples. This book is suitable for professionals engaged in 3D game programming and readers interested in 3D game programming.
3D Game Programming - (Includes 1 CD-ROM)
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