Computer graphics

Author: Cheng Siyuan Zhang Qunzhan
Publisher:
Publish Date: 2003-08-01
Features: This book primarily introduces the principles and applications of computer graphics. It is divided into 10 chapters. First, it provides an overview of computer graphics, followed by discussions on computer graphics systems, OpenGL programming fundamentals, the generation of basic graphic primitives, two-dimensional graphical transformations, interactive drawing techniques, the representation of three-dimensional objects, three-dimensional graphical transformations, visibility determination algorithms, and the generation and processing of realistic graphics. The book is rich in content and well-structured, covering both fundamental theories and practical OpenGL application examples. This combination of theory and practice not only deepens readers' understanding of computer graphics but also enhances their practical skills. It can serve as a textbook for relevant majors in colleges and universities, a training manual for computer graphics, and a self-study or reference material for enthusiasts and professionals in the field.

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