Author: Shang Jingjing
Publisher:
Publish Date: 2006-02-01
Features: This book comprehensively and systematically explains the fundamental knowledge required for Direct3D game programming, supplemented by targeted training and examples. It covers classic techniques and some of the newest technologies in modern 3D games, including key techniques and methods for terrain rendering, mainstream 3D animation techniques, various special effects technologies for 3D game implementations, and the more recent GPUShader technology based on programmable rendering pipelines. The book is accompanied by a large number of practical program codes and incorporates the latest 3D games available on the market. It is suitable for beginners in Direct3D game programming to learn step by step, as well as for enthusiasts with some foundation who wish to improve their Direct3D game programming skills.
Direct3D Game Development Technology Detailed Explanation -(Includes CD-ROM)
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