Author: (Japanese) Takumi Sakamoto, translated by Boshuo Culture
Publisher:
Publish Date: 2004-11-01
Features: The author specifically targets the thinking and technology required for game programming, combining personal experience to organize scattered materials into this book, hoping to assist beginners in game development. The book explains the creation of a game prototype using Visual C++ combined with MFC, DirectDraw, DirectSound, and other technologies, progressing from basic to advanced levels, and introduces special effects processing for graphics. The book provides detailed explanations for themes such as RPGs, card games, and multimedia, and demonstrates how to integrate audio sources like MCI, WAVE, and DirectSound into games, as well as techniques for high-speed graphical processing using DirectSound. The last two chapters cover game data storage and management, offering excellent references for readers interested in learning game development.
Professional Game Programming in Visual C++ (Includes Disc)
📌 Related Posts
Literature
Social Statistics: (Third Edition) — 21st Century Sociology Series Textbooks
2026-09-27
Literature
Family Nutritionist and Food Therapy for Various Illnesses (A Warm Family Health Treasure)
2026-09-28
Literature
Intelligence old children's rhyme 100 songs
2026-10-03
Literature
"Magic Bean" Happy Growth Height Card: Wonderful Orchard
2026-10-03
Literature
3ds Max Interior Design Classic Works Appreciation (Includes Disc)
2026-10-03
Literature
Seeking the Logic of Life – The Development of Biological Concepts
2026-10-03
Literature
Refrigeration Equipment Maintenance Technician (Beginner) (National Vocational Qualification Training Textbook)
2026-10-03
Literature
Information System Security Principles (Computer Series Textbooks for Universities in the 21st Century)
2026-10-03