Author: Liu Li / Zhu Hongxiang, Editors
Publisher:
Publish Date: 2006-01-01
Features: This book is divided into 9 chapters. Chapters 1 and 2 introduce the Flash MX working environment and basic tools; Chapter 3 covers the import of images and sounds in Flash MX; Chapter 4 discusses various types of animations; Chapter 5 introduces programming languages; Chapter 6 explores dynamic web technologies and applications; Chapters 7, 8, and 9 cover the connection between Flash and external systems as well as related components. The book progresses systematically, starting from basic knowledge and moving into advanced development techniques, with a well-structured format that aligns with the characteristics of software learning. Focusing on the features of the most popular animation software, Flash MX 2004, and supported by numerous practical examples, the book explains the core knowledge of creating animations with Flash. It enables readers to master the software's functions quickly and apply them proficiently in real-world scenarios, achieving the goal of learning by doing. This book is suitable for beginners in Flash, as a learning resource for those with some Flash animation experience to further improve their skills, or as a teaching material for computer application training.
Flash MX Design and Development Tutorial and Practice
📌 Related Posts
Literature
Outline of the History of Modern Chinese Literature
2026-09-26
Literature
Newcomers Learning to Create Multimedia Courses
2026-09-29
Literature
Newly Edited and Annotated Medical Three-Character Classic
2026-09-13
Literature
Competitive tactics and strategy
2026-09-30
Literature
Selected Legends of the Tang Dynasty
2026-10-03
Literature
Business Ethics
2026-10-03
Literature
New Political Economy of the Budget Process (Fifth Edition)
2026-10-03
Literature
49 Details of an Excellent Leader
2026-10-03