Author: Zhang Tao
Publisher:
Publish Date: 2006-03-01
Features: This book uses 3ds Max as a tool, with examples, to explain the process and techniques of online game production from a professional perspective in a step-by-step manner. Readers can experience the entire game production process and master the essence of game creation. The book covers the following content: game production basics, scene creation, weapon and equipment animation production, character creation, monster and NPC creation, and game special effects production. It also invites professionals to predict trends in game production and share experiences from the creation processes of several successful games. This book is suitable for online game artists and individuals interested in game production for reference and learning. The multimedia CD provides video tutorials for all the exciting examples in the book, along with source files and materials for readers to refer to during practice.
3ds Max Game Art Design Trend
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