Author: Zhang Yun Ed.
Publisher:
Publish Date: 2006-01-01
Features: This book provides a detailed introduction to the dynamics and character animation of 3ds Max. The book is divided into five chapters:
Chapter 1 focuses on explaining the basic concepts of dynamics in 3D animation;
Chapter 2 explains the rigid body mechanics in 3ds Max;
Chapter 3 explains the soft body mechanics in 3ds Max;
Chapter 4 explains the fluid dynamics in 3ds Max;
Chapter 5 analyzes in detail the application of character dynamics in 3ds Max through examples.
By analyzing examples, the book integrates 3D thinking, methods, and experience throughout, and provides in-depth analysis and introduction of key points, difficulties, and technical issues from the perspectives of commerciality and practicality.
This book is not only suitable for professionals in fields such as animation design, film and television advertising design, and game production, but can also be used as a teaching material for students of related animation schools and as a training manual for professional training courses.
3ds max 7 Wow! Book: Dynamics and Character Animation
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