Network Game Art Design Fengyun

Author: Chen Hailong
Publisher:
Publish Date: 2006-03-01
Features: Referencing a complete game design plan, using current most commonly used software tools, and explaining with examples: game scene composition, production standards, and production; game NPC composition analysis and character creation; character modeling, common game animations, and special effects production process analysis and technical reviews; Maya complex polygon modeling production process analysis and technical reviews; comprehensive use of multiple software techniques in complex game animation production. This book uses a complete game design plan as a reference, taking into account the commonly used tool software for game artists, and allows readers to step by step understand the specific production process, techniques, and experience of games, enabling readers to master the game production process in the shortest time and indirectly obtain practical experience and skills. This book is divided into 7 chapters, following the actual department division and production technology, process of domestic game production companies, to explain various aspects of game art such as game scenes, character NPC models, NPC animations, and special effects. From analyzing character models, splitting UV structures, drawing and adjusting textures to explaining the basic operations of 3dsmax and Photoshop used in game production, everything is covered. The software used includes 3dsmax, DeepPaint3D, Photoshop, ZBrush, and Maya. Two CDs are included with the book. CD 1 contains all the source files and material files of the examples in the book, and provides video teaching files and demonstration files specifically for readers using 3dsmax for game character production; CD 2 includes video teaching demonstrations for creating classic game characters using Maya. This book is suitable for intermediate and advanced readers with a certain foundation in 3D software, making it a great helper for 3D animation enthusiasts, game production personnel, and film title production personnel.

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