Author: (USA) Fernando
Publisher:
Publish Date: 2006-01-01
Features: This book is curated by NVIDIA, a leading global company in computer graphics chip technology, and gathers practical real-time graphics technology achievements from top international developers who have conducted years of research and practice. Based on the programmable graphics pipeline of modern graphics processors (GPUs), the book not only covers the fundamental knowledge of creating advanced visual effects and performance optimization techniques but also emphasizes the rapid techniques summarized by cutting-edge developers. The book consists of 42 articles, divided into 6 parts based on different themes, including Natural Effects, Lighting and Shadows, Materials, Image Processing, Performance and Practice, and Beyond Triangles. It is suitable for technical personnel in the real-time rendering industry and also serves as a reference material for learning and research in relevant research institutions.
Essence of GPU: Techniques and Skills for Real-Time Graphics Programming (with CD-ROM)
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