Author: (USA) Dawson
Publisher:
Publish Date: 2006-01-01
Features: This book starts with the basics of C++ language and game programming, explaining how to use C++ for game programming. The book is divided into 10 chapters, progressing from simple to advanced content, comprehensively covering important concepts and programming techniques of C++. The structure is rigorous, focusing on developing readers' practical hands-on skills. Each concept and knowledge point is accompanied by a small game-related program, and each chapter concludes with an independent game based on the content learned in that chapter. The book concludes with a larger multiplayer game project that applies all the main concepts introduced throughout the book. Additionally, each chapter includes numerous exercises to help readers assess their understanding of the chapter's content. This book is suitable for use as a foundational textbook for C++ programming language in game development or related programs at colleges and universities. It does not require any prior experience in C++ programming or game development. By studying this book, readers will gain the ability to use C++ for game programming.
C++ Game Programming Beginner's Tutorial
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