Network Game Server Programming

Author: Quan Hong
Publisher:
Publish Date: 2006-01-01
Features: Reveals the basic principles and mysteries of online game server development for junior and intermediate programmers interested in game programming. Provides API references and examples of socket programming for online game development on multiple platforms such as Win32, Linux, and FreeBSD. Introduces key technologies in actual online game development by analyzing example source code of server models and simple plugin-based game server modules.
Main Content of the Book:
Basic principles of networking, UNIX socket programming, Winsock programming, game server programming, game server programming development models, development of basic modules for plugin-based games, network program library.
With years of experience in online game development in Korea, the author of this book demonstrates the core of online game development—basic principles and specific techniques of server programming—to readers. The book first introduces the fundamental knowledge of computer networks, as well as UNISSocket and Winsock programming. It then comprehensively discusses the design of online game server groups and analyzes network models suitable for specific games. Based on numerous example programs, the book explains in detail the techniques of online game server programming, with a focus on the structural modules of plugin-based game servers.
In the appendix at the end of the book, the author also provides a network program library they wrote, making it convenient for readers to apply it to actual development, thereby improving programming speed and efficiency. This book is suitable for junior and intermediate programmers learning online game development.

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