Author: Coconut
Publisher:
Publish Date: 2005-11-01
Features: The introduction actually originated from a very simple sentence from a casual chat with a friend: "We can't keep playing Legend forever, can we?" But we have all been captivated by it, obsessed with it, moved by it, and hurt by it. So, you can consider this book a record, so that those real or illusory feelings we once had don't fade away over time and become untraceable. It's a personal, insignificant effort to document and attempt to share and pass on the Maera culture in a broader sense. From a deep psychological level, it creates cohesion and a sense of belonging for the brand, solidifying the existing customer base and introducing new value to potential new customers. When the technical aspects reach perfection, perhaps we will all instinctively think of using the power of humanities to develop the psychological aspects of the player base behind the game. One hundred people have one hundred Hamletts. This book can have the appearance of a light-hearted popular read; it has some elements of a popular read. Of course, if through online games we accidentally touch the sense of alienation behind the players' inner hearts, leaving everyone involved feeling lost, helpless, yet unavoidable in their alienation: If, while being immersed in it, we happen to glimpse the hidden secrets of human nature, the impact of restrained power, fragile sensitivity, rootless loneliness, the contradiction between longing and fear of facing, the rejection and being rejected that makes us hesitant to touch, and the delicate, painful struggle when souls meet—perhaps the game loses its light-hearted meaning, and it's only me who lifts the veil behind the light-heartedness, revealing the originally heavy things. The drama is like life, and life is like a drama. Maybe the game has never been just a game.
My novel never directly judges or defines anything. It listens to the real inner voices and feelings behind the game, focuses on the true inner feelings behind the game, and explores the roots of many blind spots that leave us lost. Even after figuring it all out, we might still be lost and unavoidable. Haha, that's probably all I have to say. One hundred people have one hundred Hamletts. This book can have the appearance of a light-hearted popular read; it has some elements of a popular read. Of course, if through online games we accidentally touch the sense of alienation behind the players' inner hearts, leaving everyone involved feeling lost, helpless, yet unavoidable in their alienation: If, while being immersed in it, we happen to glimpse the hidden secrets of human nature, the impact of restrained power, fragile sensitivity, rootless loneliness, the contradiction between longing and fear of facing, the rejection and being rejected that makes us hesitant to touch, and the delicate, painful struggle when souls meet—perhaps the game loses its light-hearted meaning, and it's only me who lifts the veil behind the light-heartedness, revealing the originally heavy things. The drama is like life, and life is like a drama. Maybe the game has never been just a game.
Phantom Journey
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