Vega real-time three-dimensional visual simulation technology

Author: Wang Cheng, Li Lijun, Zhou Junqing, Zhou Dawei
Publisher:
Publish Date: 2005-12-01
Features: This book is compiled based on the application experience of Multigen-Paradigm's real-time visual 3D scene simulation software series—MultigenVega, which is specifically developed for the characteristics of the visual simulation industry. The book systematically explains the basic principles and programming application examples of Vega simulation technology, and elaborates on Vega's development functions, core functional modules, and extension modules through application examples. Finally, it introduces comprehensive application techniques of Vega scene simulation and advanced application techniques based on this foundation. The book is divided into 6 chapters, mainly including an overview of Vega simulation technology, quickly customizing Vega applications using LynX, a programming guide for Vega API, an introduction to Vega extension modules and application examples, comprehensive application examples of Vega scene simulation, and advanced applications of Vega API. The content is presented in a step-by-step and easy-to-understand manner, combining the basic principles of Vega with application examples to help readers consolidate their knowledge. This book can serve as a textbook for senior undergraduate and graduate students in virtual reality and scene simulation-related fields in higher education institutions. It also provides valuable reference for technical personnel engaged in the research and application of virtual simulation technology.

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