Author: Xue Weimin / Zhao Lixian / Feng Wei (editors)
Publisher:
Publish Date: 2006-01-01
Features: Perfect combination of principles and technology, the latest achievements in teaching and research, concise language, rich examples, strong operability, and outstanding practicality. This book systematically introduces the basic concepts of multimedia technology and the application methods of common multimedia tools. The greatest feature of this book lies in its case-based teaching approach, which deepens readers' understanding of basic concepts and cultivates their practical application skills in multimedia technology. The content of the book is systematically divided into two parts, totaling 11 chapters. Part 1 mainly introduces the basic theoretical knowledge of multimedia technology: Overview of multimedia technology, the concept of streaming media; processing of audio media information; processing of graphic and image media information; processing of animation and video media information; multimedia data compression technology and some major compression encoding methods; introduction to multimedia hardware devices and multimedia storage devices. Part 2 mainly introduces multimedia editing software, all explained through case studies: Graphic and image processing technology based on Adobe Photoshop 7.0, with 25 application cases; Animation design technology based on Macromedia Flash MX, with 6 application cases covering all aspects of animation production; Multimedia system development based on Macromedia Authorware 7.0, with 21 application cases. This book combines theory and practice, presenting content in an easy-to-understand manner with numerous illustrations and examples to facilitate reader comprehension. Through studying this book, readers can gain a certain understanding of the theoretical knowledge of multimedia technology, and can also comprehensively and systematically learn and master the basic knowledge and common techniques of multimedia editing. This book can be used as a textbook for undergraduate majors related to this field, as well as a self-study and reference book for general readers.
Multimedia Technology and Applications
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