Chinese version 3ds max 7 3D and animation design wonderful examples

Author: Li Guangrong
Publisher:
Publish Date: 2005-10-01
Features: The preface serves as an outstanding representative of 3D graphics, 3dsmax has always been one of the most popular and feature-rich drawing suite software both domestically and internationally. The image processing functions in 3dsmax have been continuously improved, greatly enhancing its practicality. This has allowed 3dsmax to maintain a large and stable user base over the years, gradually occupying an irreplaceable position in various fields despite the emergence of numerous other 3D drawing software. This book is designed for beginners and intermediate-to-advanced users of 3dsmax, integrating practical examples into the systematic introduction. This approach avoids the pitfalls of lengthy explanations of tool usage, which can be overwhelming for readers, as well as the drawbacks of focusing solely on examples, which may cause readers to lose a holistic understanding of the software and its overall graphics and image processing capabilities, hindering systematic mastery of various tools. True creativity cannot rely solely on imitating examples; it requires readers to fully grasp fundamental concepts and operations before unleashing their imagination. Therefore, books that primarily focus on examples may merely, leaving readers knowing how but not why, and drowning them in tedious and unengaging drawing operations. This book strives to avoid such issues, enabling readers to systematically master basic operations and achieve a higher level through these exercises. The book contains 50 classic examples, systematically introducing techniques for creating with 3dsmax7, with tips and tricks woven throughout. The book is divided into six chapters:
Chapter 1: 3dsmax Exploration. Through simple and typical examples, this chapter provides a block-by-block introduction to the main functions of 3dsmax7, covering basic modeling, editing modifiers, materials and lighting, and animation settings, giving readers a preliminary understanding of the process and methods for creating with 3dsmax7.
Chapter 2: Modeling Techniques. This chapter systematically introduces the various basic modeling tools, modifier editors, and methods for further editing and refining models in 3dsmax7.
Chapter 3: Materials and Textures. This chapter provides a detailed introduction to various types of materials and textures, including standard materials, multi-materials, composite materials, and ray-traced materials, along with demonstrations of common material effects using multiple material techniques.
Chapter 4: Particle Systems and Environment Settings. This chapter introduces the use of various particle systems, space warps, and multiple environmental effects, such as lighting, volume fog, fire, and glow filters, to achieve special effects in 3D production.
Chapter 5: Animation Creation and Processing. This chapter introduces various animation techniques through multiple examples, with a focus on the use of motion controllers and track view.
Chapter 6: Comprehensive Applications. This chapter introduces comprehensive application techniques of 3dsmax7 through integrated examples.
This book was co-authored by Li Guangrong, Cheng Fengjuan, and Pi Weiyun. Additionally, Wei Yong, Hao Rongfu, Li Guanglong, Sun Ming, Li Dayu, Wu Siyu, Mou Boxiao, Li Bin, Fu Pengcheng, Gao Xiang, Zhu Liyun, and Cui Ling provided significant assistance in organizing the material. The authors express their heartfelt gratitude to them. Due to the authors' limited expertise, imperfections in the book are inevitable. The authors welcome criticism and corrections from. It is also hoped that this book will help readers self-study 3dsmax7, enabling them to quickly become proficient in 3D and animation design with 3dsmax7.
3dsmax is one of the best-selling 3D animation and modeling software today, providing strong support for the work of film and advertising professionals. The release of the Chinese version of 3dsmax7 has brought convenience to Chinese users, eliminating language barriers. This book comprehensively describes the methods and processes for creating 3D and animation with 3dsmax7 through 50 classic examples, covering modeling techniques, materials and textures, particle systems and environment settings, animation creation and processing, and comprehensive applications. The examples selected by the author are classic and representative, with detailed and practical production methods, offering strong operability. In terms of content organization, the book follows the principle of progressing from simple to complex, with each example targeting specific functions and techniques, closely integrating knowledge points with operations. This book is designed for beginners and intermediate users of 3dsmax, as well as for advanced users seeking practical tips for 3D and animation creation with the software.

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