Java Programming Basics, Applications, and Examples

Author: (Korean) Hyunwoong Xu
Publisher:
Publish Date: 2005-10-01
Features: This book has the following features: It teaches the basics of the Java language and programming methods through rich examples. The examples present Java programming principles in an easy-to-understand way. It focuses on introducing and discussing Java's popular application areas. This book teaches the basics of the Java language and programming methods through rich examples. The book consists of 22 chapters. Chapters 1 to 19 introduce the basics of the Java language, the concepts of objects and classes, the basic syntax of the Java language, flow control, arrays, objects and methods, inheritance, abstract classes and interfaces, inner classes, exception handling, APIs, input and output, threads, AWT programming and event handling, Java2D graphics, and Applets. Chapter 20 introduces the design of Applet games through 3 complete examples. Chapter 21 introduces the basics of network programming through a game example. Chapter 22 introduces the creation of network games using a five-in-a-row example. At the end of each chapter, the "Practice Exercises" section provides carefully selected exercises to help readers consolidate the knowledge learned in the chapter and further improve their Java programming skills. The appendix provides hints for the "Independent Completion" exercises in the book, explains the installation and use of JCreator, and gives a brief overview of Swing and JDBC programming methods. The examples in this book present Java programming principles in an easy-to-understand way. The last three chapters focus on introducing and discussing Java's popular application areas, teaching readers how to create Applet and network games through complete examples. This book is suitable for beginners learning the Java programming language.

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