Author: Xiao Bing
Publisher:
Publish Date: 2005-10-01
Features: "3ds Max 7 Game Character Creation Complete Guide" This book is jointly guided and planned by Becky, an Oscar Animation Award judge, and Russell, a member of the American Association of Graphic Arts (SIGGRAPH). It comprehensively and detailedly analyzes the entire process of game character creation, from modeling to texture production. The book is divided into 6 chapters. Chapter 1 introduces relevant knowledge about the gaming industry, gaming history, and game types; Chapter 2 introduces some basic rules of game production; Chapter 3 covers the creation of game characters; Chapter 4 discusses the drawing of game textures; Chapter 5 presents the complete creation process of a soldier character; and Chapter 6 explains how to create a deep-sea fish. The final appendix of the book provides information that will help you enter the gaming industry. This book is suitable for game developers and 3D enthusiasts, as well as serving as a textbook for relevant training courses.
3ds Max 7 Game Character Creation Complete Guide
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