Maya & AE Film and Television Packaging Production Complete Guide (CD-ROM)

Author: Guo Yanwu
Publisher:
Publish Date: 2005-09-01
Features: The book is written in fluent language, with clear organization and compelling examples, starting from the basics and key concepts of film and television packaging. It focuses on introducing commonly used editors, polygon editing methods, NURBS curves and surfaces, modeling techniques, lighting and rendering, material settings, common materials and animations for title sequences, detailed explanations of making title cards, and the production of overseas on-site title sequences. Especially, it provides valuable experience for readers in rendering, compositing, and outputting large-scale film and television programs by combining After Effects. This book is a perfect blend of technology and art, offering a quick and effective learning method for film and television packaging design. Learning film and television packaging production, this book.
- Mature production experience and stunning results from first-line Maya experts
- Full disclosure of advanced operation techniques for Maya + After Effects
- Showcasing high-end film and television packaging design with the perfect combination of Maya and After Effects
- Realistic planning, quality assurance, and content-driven, truly experiencing immediate production results
- Currently one of the best Maya + After Effects application tutorials in China, a must-have book for film and television packaging production professionals
The content of the accompanying CD-ROM includes example materials and project files from the book, as well as video files of program packaging designed by the author, which are highly reference and practical value. This book is an authoritative professional publication meticulously crafted by a renowned domestic Maya film and television title sequence production expert and a first-line media creative director. It focuses on the hot topics of current film and television title sequence production, systematically and comprehensively explaining the advantages of Maya's functions and commands in film and television production. Through a step-by-step approach, it thoroughly analyzes over a dozen highly commercial-value successful cases, showcasing excellent title sequences currently played in major programs across the country.
The book is divided into 5 chapters, starting from the basics and key concepts of film and television packaging, mainly covering commonly used editors, polygon editing methods, NURBS curves and surfaces, modeling techniques, lighting and rendering, material settings, common materials and animations for title sequences, detailed explanations of making title cards, and in-depth production of overseas on-site title sequences. It especially provides valuable experience for readers in rendering and outputting large-scale film and television programs. The accompanying CD-ROM includes source files and completed demonstration files of the book's examples.
This book is suitable for reference use by students in art-related universities and colleges, training course participants, and computer art enthusiasts.

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