English Version Flash MX Standard Tutorial

Author: Yu Lin Huang Gang
Publisher:
Publish Date: 2003-05-01
Features: "Fifteen" National Computer Training Education Planning Standard Textbook. Starting from scratch, progressing from simple to complex; rich, systematic, and comprehensive content; illustrated with vivid graphics and excellent examples; combining theory with practice; easy to learn and immediately applicable. This book is a standard training tutorial designed for those who want to comprehensively learn and master the main functions and techniques of Flash MX in a short time. It focuses on the practicality and usability of self-study and teaching, using rich examples and intuitive graphics to showcase the powerful features of Flash MX. The book consists of 9 chapters and 2 parts, covering content such as drawing examples, animation principles and work environment, creating and organizing Flash MX resources, animation gradient process control, masking effects, creating buttons and setting interactive actions, action scripts, object control, new event models, and function examples.
Features of the Book: Rich and comprehensive content, typical examples, detailed operation steps, theory combined with practice, illustrated, easy to understand, closely linking software functions with practical examples for immediate application; clear learning objectives for each chapter, highlighting key and difficult points; each chapter includes thought questions and exercises with reference answers, creating a cohesive structure; easy to learn and easy to get started.
This book is aimed at a broad audience of beginners and intermediate users, as well as serving as a textbook for computer majors in higher education institutions. It is also the preferred teaching material for intermediate and advanced Flash MX animation design training courses in various social training programs.

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