Author: Gong Zhuorong
Publisher:
Publish Date: 2002-01-01
Features: This book is part of the Vega series of real-time 3D visual simulation software. Based on the Vega 3.5 User Manual, it systematically introduces the graphical user interface LynX of Vega. The book is divided into 7 chapters, including:
Introduction to VegaLynX;
LynX User Interface Rules;
VegaLynX Panels;
LynX Editor;
LynX Tools;
LynX Guide;
Glossary.
The book focuses on LynX's graphical interface system, explaining its features, functions, and usage methods. The content is designed to be comprehensive, concise, and practical. When discussing the LynX user interface, it systematically covers the fundamental concepts of realistic graphics generation involved in LynX and includes examples to help users understand. This book is suitable for professionals engaged in graphic image processing, virtual reality technology, scientific computing visualization, and animation research and design, as well as students and faculty from relevant institutions.
LynX graphical interface
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