Author: Guo Ming/Guo Liang (editors)
Publisher:
Publish Date: 2003-01-01
Features: This book introduces the author's experience and process of transitioning from the traditional art field to the computer art field. With the perspective of an artist, the author selects starting points, explains and analyzes several creative cases in a meticulous manner, featuring highly artistic content and form. At the end of the book, most of the works are analyzed. The book is divided into 4 parts. Part 1 first elaborates on the development of CG art and the examples and abandonment of traditional art and CG art. Part 2 discusses the development of 3D creative software and an overview of CG production. Part 3 explains the process of artistic creation in a progressive manner using 4 creative cases, and includes video teaching files for several key models from the cases in the accompanying CD-ROM. Part 4 analyzes the author's outstanding CG art creations. This book is a masterpiece by successful CG experts Guo Ming and Guo Liang, blending local charm with humor. It is bold yet restrained, highly artistic, and serves as the preferred reading for computer art enthusiasts and CG professionals seeking to enter the field of computer art. It is also an excellent reference and collection piece for art schools and libraries.
3D Art Creation and Production
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