Engineering Computer Graphics

Author: Lu Guodong
Publisher:
Publish Date: 2004-08-01
Features: This book primarily includes the following content: algorithms for generating basic graphical elements such as straight lines and circles, fundamental graphics processing based on TurboC, basic algorithms for polygon processing, programming implementation of a simple interactive drawing system using VisualC, various distinctive clipping algorithms, area filling algorithms, graphical transformation techniques, fundamentals of three-dimensional geometric modeling, and preliminary implementation of three-dimensional modeling based on OpenGL. The main characteristics of this book are systematicity, inspiration, and practicality. Its greatest feature lies in the organic combination of teaching and research, which is prominently demonstrated through a series of high-level papers published in areas such as the generation algorithms of basic graphical elements, clipping algorithms, polygon-related algorithms, and filling algorithms. This book can serve as a textbook for graduate and undergraduate students in fields such as mechanical engineering, electronics, and computer science, as well as a reference for relevant technical personnel.

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