Author: Komers
Publisher:
Publish Date: 2005-09-01
Features: This book upholds the consistent style of the "Essential Skills for Game Developers" series, presenting over 60 new technical articles to its readers. It will once again undeniably become an indispensable reference for game developers. Since all the authors are experienced developers who have personally crafted today's outstanding games, readers will not only find effective solutions to challenging problems in the articles but also gain profound insights that are worth pondering. These insights will spark readers' curiosity and ignite their creativity. Over the past few years, the pioneering and innovation in the gaming industry have been undeniable. As a result, the scope covered by this series of books has also expanded. Considering the emergence of new gaming platforms, the book has included content on non-mainstream programming languages and third-party APIs. While most of the code remains written in C++, some interpreted languages (such as Java and Python) are also used. The articles on graphics cover OpenGL, DirectX, and various shader languages. The book also features a completely new chapter on physics, exploring innovative real-time physics implementation methods for creating emergent gameplay. The new volume of "Essential Skills for Game Developers" is undoubtedly a valuable reference for game programmers! This book is the fourth volume of the renowned technical series "Essential Skills for Game Developers," a collection of articles written by dozens of outstanding game programmers from around the world. It includes 62 medium-length, moderately challenging technical articles, divided into seven chapters: General Programming, Mathematics, Physics, Artificial Intelligence, Graphics and Imaging, Networking and Multiplayer Games, and Audio. The accompanying CD-ROM provides source code and demonstration implementations. The topics of the articles closely follow the pulse of game development, and the content goes beyond the surface, offering both advanced and practical insights. This book is suitable for professional game developers to read. Expert-level developers can immediately apply the methods and techniques introduced in the book, while junior and intermediate programmers can enhance their skills and knowledge by reading it.
Essential Game Programming. 4
📌 Related Posts
Literature
New Concept Thriller Novel - Ghost Child
2026-09-28
Literature
100% Communication Secret
2026-09-23
Literature
Research on Liang Qichao's Economic Thought
2026-09-26
Literature
Financial Accounting Practice
2026-09-30
Literature
Credit economy
2026-09-30
Literature
Random Programming and Fuzzy Programming
2026-09-30
Literature
JSP Application Development Technology
2026-09-30
Literature
Japanese Kwantung Army's Atrocious History of Invading China
2026-09-30