Author: (USA) Adams
Publisher:
Publish Date: 2005-08-01
Features: This book serves as a bridge to advanced programming, without covering beginner-level content. It starts directly from practical applications to explain core theories and programming techniques! This means time is not wasted on basic concepts such as initializing Direct3D or handling Windows messages, so you need some prior knowledge of Direct3D. Ah-ha! Don’t think of giving up right away. The "basic knowledge" I refer to is very fundamental, such as initializing Direct3D, using materials and textures, and manipulating vertex buffers. If you already know these, then you are definitely ready to learn from this book.
Advanced DirectX Animation (Includes one CD-ROM disc)
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