Texture design

Author: Tenglong Visual Design Studio
Publisher:
Publish Date: 2003-09-16
Features: The book consists of 21 chapters, covering topics such as methods and techniques for processing renderings, creating scene elements for various settings, adjusting the tone and atmosphere of renderings, and techniques for creating various 3D textures and. The accompanying CD-ROM includes a wealth of high-quality materials, as well as video teaching multimedia software, to help readers learn the content of the book more intuitively. The book is well-structured, with close integration of examples and knowledge points. It is practical, clearly organized, allowing readers to quickly grasp the software's usage techniques while also gaining some in-depth design theories. This book is suitable for learning by a wide range of graphic and 3D designers, as well as for professional and non-professional users as a reference.

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