Author: Zhu Qingsheng
Publisher:
Publish Date: 2005-05-01
Features: This book is divided into two parts. The first part focuses on introducing how to import audio files in different formats, such as MAV audio, MIDI audio, MP3 audio, etc., into game software. The second part focuses on introducing how to integrate dynamic music, 3D music, audio effects, and environmental sound effects into game software.
Game Sound Programming (Includes Disc)
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