Author: Zhang Jian
Publisher:
Publish Date: 2005-08-01
Features: This book uses numerous examples to introduce the powerful modeling functions of 3dsmax7, and is divided into 9 chapters. The first 3 chapters primarily cover the basic knowledge of 3dsmax, with minimal content dedicated to its fundamental features. Starting from Chapter 4, the book formally introduces important modeling modifiers, illustrating the special functions of EditMesh with a few simple examples. Chapter 5, EditPoly, is a key part of the book, utilizing several examples to demonstrate the important functions of this modifier. It covers basic character modeling as well as complex fantasy character modeling. Chapter 6 introduces the basic functions of EditPatch and uses a simple example to explain several commonly used tools in the modifier. Chapters 7 and 8 mainly focus on some special modeling methods in 3dsmax7. Chapter 9 further demonstrates the powerful functions of EditPoly using a more comprehensive example, which also serves as a summary of the book. It specifically covers wiring techniques, the relationship between form structure and modification tools, and the flexible use of new tools.
3ds max 7 Wow! Book: Modeling Chapter
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