Flash MX 2004 Chinese Version Practical Training Course

Author: Yu Qiang et al.
Publisher:
Publish Date: 2005-06-01
Features: This book is comprehensive, combining theory with practice, and fully ensures the relative completeness, systematicity, timeliness, and operability of knowledge. It can serve as a textbook for computer application technology programs in various vocational colleges, as well as for computer training classes, tutoring classes, and short-term training courses. For beginners seeking to quickly master Flash animation creation, it is an invaluable self-study guide. The book is divided into 12 chapters, systematically introducing methods and techniques for Flash animation creation, including fundamental knowledge of Flash, methods for creating and editing graphic objects, the use of components and the library, the creation of motion and shape tween animations, the application of mask layers and guide layers, the use of ActionScript, and the creation of interactive animations. It also covers the use of Flash text, images, and multimedia resources, as well as the application of Flash component technology. Finally, it presents specialized topics and comprehensive examples, showcasing Flash applications in networking, e-learning, and gaming. To help readers understand the knowledge and apply it in practice, each chapter includes a wealth of carefully designed exercises. This book is comprehensive, combining theory with practice, and fully ensures the relative completeness, systematicity, timeliness, and operability of knowledge. It can serve as a textbook for computer application technology programs in various vocational colleges, as well as for computer training classes, tutoring classes, and short-term training courses. For beginners seeking to quickly master Flash animation creation, it is an invaluable self-study guide.

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