Interactive Growth Game Psychological Counseling Handbook

Author: Su Guanghui
Publisher:
Publish Date: 2003-09-01
Features: This series of books is the result of long-term experimental research by educational researchers and school teachers on the front line of education. Its feature is the close integration of advanced psychological counseling concepts with primary and secondary school education practices, strong targeting, ease of learning and operation, making it an invaluable reference book for communities, schools, and families to carry out mental health education. — Sun Shixin, Vice Chairman of the Expert Advisory Committee for Primary and Secondary School Mental Health Education, Professor at Fudan University
The compilation of this series is a pioneering effort and a "timely rain." It has three major features: a comprehensive structure that covers the main areas of school mental health education; strong operability, presented in the form of a manual, easy to understand and use; and "localization." Through "introduction," "digestion," "application," and "refinement," it summarizes achievements suitable for the national context, with high value. — Ma Wenju, Professor at the Department of Psychology, East China Normal University
The "School Group Psychological Counseling Series" consists of 5 volumes: "Classroom Psychological Counseling Handbook," "Learning Psychological Counseling Handbook," "Camp Psychological Counseling Handbook," "Interactive Growth Game Psychological Counseling Handbook," and "Parent-Child Psychological Counseling Handbook." This book challenges the competitive games long popular in educational activities, designing a series of interactive growth games. These games utilize group psychological counseling techniques, reflecting features such as teamwork, interactive expansion, and experiential learning, thereby maximizing the self-growth of every member.
Theoretically, the book summarizes and explores the purpose, significance, content, methods, forms, and leadership techniques of game counseling activities. It compiles and selects 36 game counseling activity design plans from over 200 games tested and proven to be highly effective in the long-term experimental process of game psychological counseling.

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