Author: None
Publisher:
Publishing Time: None
Features: This book is mainly designed to help players grasp the thinking process and methods for solving Go endgame problems, and improve their proficiency through repeated practice. The book is divided into five parts, collecting as many common endgame shapes as possible that often appear in games, including some that are quite simple. It also includes a significant number of endgame problems from classical Chinese and foreign endgame books to broaden readers' horizons.
Go Life and Death Encyclopedia
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