Author: Song Li et al
Publisher:
Publish Date: 2005-03-01
Features: This book is divided into 7 chapters, primarily introducing the history of game development and an overview of game types, as well as how to create game icons and interfaces using Maya, methods and processes for making in-game props and architectural scenes. It also includes practical applications of lighting and materials in games, and finally, it details the process of creating character body models in games and the process of rigging and animating characters in Maya. The explanations are based on practical production experience, with concise language, rich visuals, and hands-on exercises. The methods and processes for creating examples in the book are a summary of the author's years of teaching and practical experience, making them highly targeted and practical. The accompanying CD-ROM contains all the example files and related files used in the book. This book is suitable for intermediate and advanced users engaged in game development, 3D animation designers, andCG enthusiasts for learning and use. It can also serve as a supplementary teaching material for university-related majors and social training programs.
The Legend's Resurrection -- Maya Professional Game Examples Explained (1CD)
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