Author: Route
Publisher:
Publish Date: 2005-06-01
Features:
· Adopts a "task-driven" writing approach, introducing case studies and heuristic teaching methods;
· Provides teaching resources such as electronic lesson plans and case materials, offering comprehensive support for the textbook;
· Meets the needs of applied talent cultivation in higher education institutions.
Starting from practical applications, this book introduces the use of 3DS MAX 6 in an easy-to-understand manner. The book consists of 14 chapters, covering the following main content:
Introduction to 3DS MAX 6, User Interface of 3DS MAX 6, Basic Operations of 3DS MAX 6, Creating 2D Shapes, Creating Basic 3D Shapes, Composite Objects, Creating NURBS Curves and Surfaces, Materials and Texturing, Lighting and Cameras, Environment Settings, Animation Basics, Space Warps and Particle Systems, Bone Systems, Post-Production and Compositing, etc.
Through numerous consecutive examples, the book guides readers in hands-on practice. Upon completing this book, readers will gain a relatively comprehensive understanding of the basic application techniques of 3DS MAX 6.
This book is suitable as a textbook for 3D modeling and animation courses in various higher education institutions, as well as for self-study reference by enthusiasts in 3D modeling and animation.
The accompanying electronic lesson plans and case materials can be freely requested via email at mchannel@263.net.
Computer 3D Modeling and Animation: 3DS MAX 6 Practical Tutorial
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