Author: (American) Hern, et al., translated by Cai Shijie, Song Jiqiang, Cai Min
Publisher:
Publishing Date: 2005-06-01
Features: 24 color pages, highly praised by English-speaking readers! This book is a rich and innovative computer graphics textbook, fully expanded based on its previous edition, adding many new contents that cover recent developments and achievements in computer graphics. The book is well-structured, highlights key points, and includes numerous programs and various visual effects written using OpenGL, making it an exceptional textbook. The third edition introduces the fundamental principles of designing, using, and understanding computer graphics systems and their applications, along with OpenGL programming examples. The book provides a detailed discussion of the software and hardware components of graphics systems and integrates the content of two-dimensional and three-dimensional graphics. For readers without a background in computer graphics, the authors offer foundational concepts, describing how to create images ranging from simple line drawings to complex realistic scenes. The main new features of this book include:
· A comprehensive and detailed explanation of the OpenGL computer graphics core programming library GLU and the auxiliary library GLUT;
· Over 100 extensive programming examples demonstrating the use of OpenGL functions;
· More than 20 complete C programs providing examples written in C;
· Combining the discussion of three-dimensional and two-dimensional computer graphics methods;
· Including new computer graphics technologies and applications.
This book is a rich and innovative computer graphics textbook, fully expanded based on its previous edition, adding many new contents that cover recent developments and achievements in computer graphics. The book is well-structured, highlights key points, and includes numerous programs and various visual effects written using OpenGL, making it an exceptional textbook. The book is divided into 15 chapters, systematically explaining the fundamental concepts and related technologies of computer graphics. The authors first provide an overview of computer graphics; then, they explain the object representation, algorithms, and applications of two-dimensional graphics, as well as the relevant technologies, modeling, and transformations of three-dimensional graphics. Next, they introduce lighting models, color models, and animation techniques. The book also adds new introductions to hierarchical modeling and graphics file formats, with the final appendix presenting the basic mathematical concepts used in computer graphics. This book can serve as a textbook or reference for undergraduate and graduate students in information technology and related fields, as well as a reference for computer graphics professionals.
Computer Graphics (Third Edition)
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