Author: Yukihiro Nakamura
Publisher:
Publish Date: 2005-06-01
Features: This book is an introductory guide to Design Patterns, explaining the 23 Design Patterns from the GoF (Gang of Four) in an easy-to-understand language, making it accessible for beginners in object-oriented programming. The book avoids dry theoretical articles and provides example programs written in Java for each pattern, which can be run directly on a computer to help readers deeply understand and apply them. Learning Design Patterns is not just about preparing for the future; it also helps to re-examine our usual programs from a completely new perspective, improving software reusability and extensibility. This is the true significance of Design Patterns and the purpose of combining theory with examples in this book.
Design Patterns: Applications in the Java Language
📌 Related Posts
Literature
LS-DYNA3D Theory and Case Analysis
2026-09-27
Literature
Escape from love
2026-09-15
Literature
Simulation Test Analysis. A Series of Books for Preparing for the National Unified Examination on English Proficiency for Master's Degree Applicants with Equivalent Academic Qualifications
2026-09-23
Literature
Environmental Monitoring and Analysis Practice Tutorial
2026-09-27
Literature
Steel Structure Learning Guidance and Problem Solutions
2026-09-27
Literature
SolidWorks 2004 Practical Exercises
2026-09-27
Literature
Building exterior envelope
2026-09-27
Literature
Advances in Railway Science and Technology: 55th Anniversary Symposium Proceedings of the China Academy of Railway Sciences: 55th Anniversary Symposium Proceedings of the China Academy of Railway Sciences
2026-09-27