Flash MX 2004 Interactive Game Design Tutorial

Author: Duan Xiangwang
Publisher:
Publish Date: 2005-05-01
Features: This book focuses on introducing the methods and techniques of Flash MX 2004 game design. Through numerous exciting examples, it enables readers to become familiar with the Flash game design process and improve their design skills in a relatively short time. The book is divided into 9 chapters. Chapter 1 introduces the Flash game design process and important considerations in game design. Chapters 2-9 present game design techniques through classic examples, with a focus on explaining key technologies and principles frequently used in game design, including 3D principles, local high score ranking game storage, and more. The accompanying CD-ROM contains rich and highly practical content, including demonstrations and source files for all the examples in the book. This book is aimed at intermediate and advanced users, with content that is easy to understand, concise, and deeply engaging. The knowledge, techniques, and examples are closely integrated, offering great inspiration. It is highly suitable forFlash game enthusiasts and related designers.
This book focuses on introducing the methods and techniques of Flash MX 2004 game design. Through numerous exciting examples, it enables readers to become familiar with the Flash game design process and improve their design skills in a relatively short time. The book is divided into 9 chapters. Chapter 1 introduces the Flash game design process and important considerations in game design. Chapters 2-9 present game design techniques through classic examples, with a focus on explaining key technologies and principles frequently used in game design, including 3D principles, local high score ranking game storage, and more. The accompanying CD-ROM contains rich and highly practical content, including demonstrations and source files for all the examples in the book. This book is aimed at intermediate and advanced users, with content that is easy to understand, concise, and deeply engaging. The knowledge, techniques, and examples are closely integrated, offering great inspiration. It is highly suitable forFlash game enthusiasts and related designers.

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