Flash MX 2004 Game Creation Complete Guide

Author: Guo Liang / Zhang Junqin
Publisher:
Publish Date: 2005-05-01
Features: Easy-to-understand explanations, clear and rigorous program code, exquisite and engaging chapter illustrations, guiding you step by step into the mysterious world of Flash game programming! Beautiful teaching diagrams, read while you see, full of enthusiasm; complete game examples, learn while you play, endless fun; reasonable chapter planning, teach while you practice, easily advance! This book includes one CD containing the scripts and Flash movies of four games in the book, and also offers over 1,000 various game-making material files, including sounds, characters, backgrounds, and textures. It is an excellent textbook for learning Flash game programming. The authors strictly maintain the moderate level of basic knowledge, guiding readers quickly into the wonderful world of Flash game creation through a gradual and progressive approach. The book focuses on Flash's new scripting programming language—ActionScript 2.0, which is a standard, fully object-oriented programming language and a key enhancement and transformation of the Flash MX 2004 version. It will place you at the forefront of Flash technology. The book includes one CD containing the scripts and Flash movies of four games in the book, and also offers over 1,000 various game-making material files, including sounds, characters, backgrounds, and textures. The entire book features clear language, a well-structured layout, and highlighted key points, making it easy for beginners to start and for intermediate readers to advance. Whether you are a Flash game developer or enthusiast, this book will guide you effortlessly into the ranks of Flash experts!

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