3ds Max 7 Chinese Version Mars Classroom

Author: Liu Xiao
Publisher:
Publish Date: 2005-05-01
Features: This book systematically covers the key functions of the latest 3ds Max 7 Chinese version, involving various aspects such as modeling, materials, lighting, cameras, environments, animation, and post-production compositing. The modeling section provides detailed explanations of polygon, NURBS, patch, and special methods for modeling. The materials section analyzes common material types (e.g., shell materials combined with baked textures for game scenes, non-reflective projection materials paired with cameras for 2D-to-3D object compositing), texture types (e.g., vertex color textures for hand-drawn maps, multiple texture types combined to recreate realistic oranges), and texture coordinates (e.g., using UVW modifier for complex soccer surface textures, applying UVW unwrapping for product packaging textures). Additionally, it includes eight application examples for the mental ray renderer, covering glass, metal, caustics, skylight, motion blur, displacement, indoor, and car paint. At the end of this section, three large-scale comprehensive examples are provided: tea set, tire, and snail.
The lighting section explains the key functions of lighting through six examples, such as the application of light projection textures, simulating caustics effects, using light arrays to simulate global illumination, and photometric lights. The environment section focuses on volume light and fire effects. The animation section systematically covers nearly 50 examples, including basic animation, modifier animation, lighting animation, camera animation, constraint and controller animation, expression animation, CharacterStudio character animation, reactor dynamics animation, basic particle animation, ParticleFlow particle flow animation, and the new cloth extension pack animation.
The post-production section explores 3ds Max's built-in post-processing functions and introduces the integration of 3ds Max with the combustion post-production software through three cases.
The author of this book is a lead instructor at Mars Studio Training Base, with extensive teaching experience. The explanations are clear and easy to understand, making it suitable for professionals in film and television advertising, game development, architectural visualization, and related fields. The accompanying DVD contains video tutorials for all the examples in the book, significantly reducing the learning difficulty. The DVD also provides demonstration versions of some teaching software and plugins, all scene files, and texture materials for reader practice.

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