Author: Guo Qisheng
Publisher:
Publish Date: 2005-04-01
Features: This book is the first systematic work in China to introduce battlefield environment simulation technology. It comprehensively covers the basic concepts of battlefield environment simulation, computer graphics fundamentals, distributed virtual environment standards, battlefield environment databases, terrain simulation (including dynamic terrain), wave simulation, special effects simulation based on particle systems, infrared imaging simulation, sound simulation, electromagnetic simulation, as well as 3D visual scene engines and tools. This book can serve as a textbook or reference for undergraduate and graduate students in relevant disciplines at universities, and is also suitable for researchers and engineering professionals as a technical reference.
Battlefield environment simulation
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