Author: Rongqin Technology
Publisher:
Publish Date: 2005-05-01
Features: This book introduces how to design games using Visual C++ and DirectX, primarily targeting beginners who want to learn game design. Through a combination of in-depth yet accessible concepts and practical examples, it guides readers step by step toward realizing their dream of creating their own games. The book progresses systematically from the basics of game design, such as drawing game graphics, animation techniques, input message handling, artificial intelligence, the principles of game physics design, and entering the 3D world, to actual program examples. In addition to providing beginners with a clear foundation, the content can be practically applied in game design. The final chapter of the book features a game project development example, comprehensively showcasing the initial planning and all design processes. The accompanying CD-ROM contains the source files of the book's examples. This book is suitable for game developers and students and teachers in game-related fields.
Visual C++ Game Programming Fundamentals: Classic Book Series from Game Academy
📌 Related Posts
Literature
Chagall
2026-09-27
Literature
The final curse
2026-09-21
Literature
Heavenly Mirror: Continuation - A Magical Journey to Cambodia and Easter Island
2026-09-20
Literature
Lian Liru - Eastern Han Dynasty Story (10 MP3-CD)
2026-09-23
Literature
Proficient in Hibernate
2026-09-27
Literature
A Guide to Health Benefits of Beans
2026-09-27
Literature
.NET and Design Patterns
2026-09-27
Literature
Automotive Repair Technician Handbook
2026-09-27