Author: Hao Zhichu
Publisher:
Publish Date: 1999-12-01
Features: This book consists of 16 chapters. Chapters 1 and 2 introduce the main features of 3D Studio MAX R3 and the configuration of PC graphics workstations. Chapters 3 to 9 introduce basic methods and techniques of 3D modeling through examples such as a ping pong hall, competition venue, ping pong table, fireworks, and airplanes. Chapters 10 to 13 learn polygon modeling and patch modeling techniques by creating models of a rabbit, giraffe, and horse. Chapters 14 and 15 introduce the animation process of the rabbit and the ping pong ball. Chapter 16 introduces the use of external plugins.
3D Studio MAX R3 Advanced Tutorial (Includes Disc)
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