Author: Dorota S. Borys / Yuan Guozhong / Chen Wei
Publisher:
Publish Date: 2003-12-01
Features: This book is the second volume in the "Game Programming Gems" series, featuring over 70 brand-new articles that explore various game programming topics. Each article either provides a practical solution to a programming problem or proposes a creative method to reduce programming time and redundancy. The book covers key topics involved in developing cutting-edge game engines, organized into six chapters: General Programming Techniques, Mathematical Techniques, Artificial Intelligence, Geometry Management, Graphics Rendering, and Audio Programming. Expert-level developers can immediately apply the techniques introduced in the book, while junior and intermediate programmers will enhance their skills and knowledge by reading it. This is an invaluable reference, a distillation of the wisdom and experience of over 40 seasoned game developers.
Essential Game Programming. 2
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