Author: He Ye
Publisher:
Publish Date: 2000-01-01
Features: The book is divided into seven chapters. Chapter 1 introduces the features, functions, operating environment, and installation/uninstallation methods of 3D Studio MAX 3. Chapter 2 covers the creation of two-dimensional objects. Chapter 3 focuses on the methods and editing functions of extrude modeling. Chapter 4 primarily introduces the generation of three-dimensional geometric solids, composite objects, extrude objects, and particles. Chapter 5 provides a detailed explanation of flames, fog, volumetric fog, and volumetric light in the environment. Chapter 6 discusses particle systems, from creation to editing. Chapter 7 covers MAX's animation settings, starting with the animation background and the development of animation, and concludes with an asteroid attack animation.
New Concept Computer Tutorial -- 3D Animation 3D Studio MAX3
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